All Talks

Let's Build a Cross-platform 3D Engine with Kotlin/Multiplatform

TOPIC When creating a game, you want your game to be available on all platforms to target as many players as possible. Developing a game engine is a challenge: you have to deal with mathematical concepts, animations, player interactions… Creating an engine that runs on different platforms is even more challenging. Is Kotlin and Kotlin/Multiplatform could be the right tool to build this kind of engine? Let’s check this out together.

Message for you, so you can already be aware what …

You might be interested in: