Making Games Start Fast: A Story About Concurrency
https://cppcon.org/ https://github.com/CppCon/CppCon2020/blob/main/Presentations/making_games_start_fast/making_games_start_fast__mathieu_ropert__cppcon_2020.pdf
A common complaint in game development is that games take to long to start up. Players hate it and developers waste a long time watching loading screens. Last spring I dived into my game’s startup code and figured out ways to shave tens of seconds out of the time to reach main menu, and was able to introduce similar benefits to …